On Wed, Oct 9, 2013 at 4:15 AM, ioannis <[email protected]> wrote:
> Ok, so i'm going nuts here, v8 v.
>
> I have a worker thread that is executed based on events raised from my
> object.
>
> The thread uses the same isolate and context from the JS object
>
> So the thread is initiated like below and is working.
>
>
> Isolate* isolate = object_->isolate_;
> Isolate::Scope isolate_scope(isolate);
> HandleScope handle_scope(isolate);
> Context::Scope context_scope(isolate->GetCurrentContext());
>
> ...
>
> Local<Object> new_obj(obj_templ->NewInstance()); <----
>
>
> The problem arises when v8 runs out of memory and v8 calls the garbage
> collector
>
> to free some space before creating the object. Then i get a crush:
>
>
> #
> # Fatal error in ..\..\src\frames.cc, line 1333
> # CHECK(it.done()) failed
> #
>
>
> With the following stack:
>
>   v8::internal::OS::DebugBreak() Line 953 C++
>   v8::internal::OS::Abort() Line 941 C++
>   V8_Fatal(0x00efa784, 1333, 0x00efa770, ...) Line 86 C++
>   v8::internal::EntryFrame::Iterate(0x04c2e498) Line 1333 C++
>   v8::internal::Isolate::Iterate(0x04c2e498, 0x017b4e8c) Line 497 C++
>   v8::internal::Isolate::Iterate(0x04c2e498) Line 508 C++
>   v8::internal::Heap::IterateStrongRoots(0x04c2e498, VISIT_ALL_IN_SCAVENGE)
> Line 6383 C++
>   v8::internal::Heap::IterateRoots(0x04c2e498, VISIT_ALL_IN_SCAVENGE) Line
> 6357 C++
> v8::internal::Heap::Scavenge() Line 1395 C++
>   v8::internal::Heap::PerformGarbageCollection(SCAVENGER, 0x04c2e568) Line
> 958 C++
>   v8::internal::Heap::CollectGarbage(NEW_SPACE, SCAVENGER, 0x00e23fb0,
> 0x00000000) Line 681 C++
>   v8::internal::Heap::CollectGarbage(NEW_SPACE, 0x00e23fb0) Line 546 C++
>   v8::internal::CopyAddConstantDescriptor({...}, {...}, {...}, FROZEN,
> OMIT_TRANSITION) Line 1991 C++
>   v8::internal::JSObject::AddConstantProperty({...}, {...}, {...}, FROZEN,
> INSERT_TRANSITION) Line 2011 C++
>   v8::internal::JSObject::AddProperty({...}, {...}, {...}, FROZEN,
> kNonStrictMode, MAY_BE_STORE_FROM_KEYED, PERFORM_EXTENSIBILITY_CHECK,
> OPTIMAL_REPRESENTATION, ALLOW_AS_CONSTANT, INSERT_TRANSITION) Line 2088 C++
>   v8::internal::JSObject::SetPropertyForResult({...}, 0x04c2e828, {...},
> {...}, FROZEN, kNonStrictMode, MAY_BE_STORE_FROM_KEYED) Line 3958 C++
>   v8::internal::JSReceiver::SetProperty({...}, 0x04c2e828, {...}) Line
> 3421 C++
>   v8::internal::JSReceiver::SetProperty({...}, {...}, {...}, FROZEN,
> kNonStrictMode, MAY_BE_STORE_FROM_KEYED) Line 2764 C++
>   v8::internal::Runtime::SetObjectProperty(0x017b3560, {...}, {...}, {...},
> FROZEN, kNonStrictMode) Line 5198 C++
>   v8::internal::__RT_impl_Runtime_SetProperty({...}, 0x017b3560) Line
> 5349 C++
>   v8::internal::Runtime_SetProperty(4, 0x04c2e9dc, 0x017b3560) Line 5324 C++
>   v8::internal::Invoke(false, {...}, {...}, 2, 0x04c2eb6c, 0x04c2ec5f) Line
> 119 C++
>   v8::internal::Execution::Call(0x017b3560, {...}, {...}, 2, 0x04c2eb6c,
> 0x04c2ec5f, false) Line 183 C++
>   v8::internal::Execution::ConfigureInstance(0x017b3560, {...}, {...},
> 0x04c2ec5f) Line 789 C++
>   v8::internal::Factory::ConfigureInstance({...}, {...}, 0x04c2ec5f) Line
> 1634 C++
>   v8::internal::HandleApiCallHelper<1>({...}, 0x017b3560) Line 1164 C++
>   v8::internal::Builtin_Impl_HandleApiCallConstruct({...}, 0x017b3560) Line
> 1221 C++
>   v8::internal::Builtin_HandleApiCallConstruct(2, 0x04c2ecbc, 0x017b3560)
> Line 1220 C++
>   v8::internal::Invoke(false, {...}, {...}, 1, 0x04c2ee68, 0x04c2eebf) Line
> 119 C++
>   v8::internal::Execution::Call(0x017b3560, {...}, {...}, 1, 0x04c2ee68,
> 0x04c2eebf, false) Line 183 C++
>   v8::internal::Execution::InstantiateObject({...}, 0x04c2eebf) Line 772 C++
>   v8::ObjectTemplate::NewInstance() Line 5308 C++
>
> Can someone help me out here, or give me pointer of what is going wrong here
> ?
> Thanks.

V8 is not thread-safe by default.  If you are calling into the runtime
from different threads, you need to lock appropriately with Locker
objects.

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