Note that ArrayBuffer API is experimental and we might change it in the
future. The below reflects what we ship currently.


On Mon, Dec 9, 2013 at 4:56 AM, Roman Shtylman <[email protected]> wrote:

> A few things are unclear to me after trying to use the ArrayBuffer api
> from v8 3.23.10
>
> The first inconsistency I find is the disconnect between an initialized
> ArrayBuffer allocated via the globally set allocator and one that you have
> then externalized. It seems there is no good way to get this global
> allocator and thus properly know how to cleanup the ArrayBuffer::Contents
> once you you have them.
>

The embedder should provide the allocator to V8 prior to V8's
initialization (using v8::V8::SetArrayBufferAllocator). So if you embed V8.
you should know your allocator. There is no default allocator; there can be
only one allocator in the system; any time you get an ArrayBuffer::Contents
(via ArrayBuffer::Externalize call) the memory returned by
ArrayBuffer::Contents::Data() is guaranteed to be allocated by
ArrayBuffer::Allocator::Allocate call.


>
> The other difficult aspect is the inability to get the externalized
> contents again once you have gotten them once. This makes sense in the
> context of "externalization" but what I would find very useful is just
> access to the data pointer for the array buffer and let it continue to
> manage the lifetime of the memory.
>

This is by design: once the memory is externalized, the embedder assumes
ownership of ArrayBuffer's memory. We push the burden of keeping
relationship between externalized data pointers and array buffer objects to
the embedder.
Here is an example of that that is probably simpler than full-blown Blink
bindings:
https://code.google.com/p/chromium/codesearch#chromium/src/gin/array_buffer.h

So ArrayBuffer API is restricted by design, driven mainly by the desire to
carefully control who owns memory when. We could consider loosing it up a
bit later, but we have been bitten by embedder bugs too many times in the
past, so with this new design we started in a very controlled state.

Hope this helps,
Dmitry


On Mon, Dec 9, 2013 at 4:56 AM, Roman Shtylman <[email protected]> wrote:

> A few things are unclear to me after trying to use the ArrayBuffer api
> from v8 3.23.10
>
> The first inconsistency I find is the disconnect between an initialized
> ArrayBuffer allocated via the globally set allocator and one that you have
> then externalized. It seems there is no good way to get this global
> allocator and thus properly know how to cleanup the ArrayBuffer::Contents
> once you you have them.
>
> The other difficult aspect is the inability to get the externalized
> contents again once you have gotten them once. This makes sense in the
> context of "externalization" but what I would find very useful is just
> access to the data pointer for the array buffer and let it continue to
> manage the lifetime of the memory.
>
> Allowing the array buffer to manage the lifetime has the nice benefit of
> using the correct allocator and re-using the memory if I have calls that
> want to do so; right now it is not possible to easily re-use the memory
> without some clever hacks. We already have a system for increasing the
> lifetime of a handle (persistents) so externalizing just to access the data
> and ensure it is not deleted too soon doesn't seem like a relevant api.
>
> tl;dr;
> 1. ArrayBuffer::Contents could be inconsistent with global ArrayBuffer
> allocator
> 2. No way to reuse array buffer memory since externalize can only happen
> once
>
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