Hi guys, I'm porting an upcoming large game engine (about the size of Unity) to asm.js. I ran one of the demos (a platformer) on it. This demo uses the physics engine (custom made, not Box2D) for the objects and WebGL for rendering.
http://www.godotengine.org/emstest/ Download & Compilation time seems fine in Chrome, but even though performance seems really good (60fps if left running), it has several stalls in the middle of playing. It seems like every new action triggers a new JIT compilation path, or something like that. Wouldn't it make more sense that, unlike traditional Javascript, asm.js is compiled all in one go to avoid these situations? For reference, it runs perfectly smooth in Firefox. Juan -- -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
