Ok so the trick was to add LIBCMT.lib to the Linker's "Ignore Specific 
Default Libraries"

I also figured out ws2_32.lib and advapi32.lib aren't needed (at least it's 
not complaining about them)

And now we're down to what I believe might be the final set of errors:

1>------ Rebuild All started: Project: HelloWorld, Configuration: Release 
>> Win32 ------
>
> 1>  main.cpp
>
> 1>v8_base.lib(hydrogen-instructions.obj) : error LNK2001: unresolved 
>> external symbol __HUGE
>
> 1>v8_base.lib(heap.obj) : error LNK2001: unresolved external symbol __HUGE
>
> 1>v8_base.lib(conversions.obj) : error LNK2001: unresolved external symbol 
>> __HUGE
>
> 1>v8_base.lib(assembler.obj) : error LNK2001: unresolved external symbol 
>> __HUGE
>
> 1>v8_base.lib(strtod.obj) : error LNK2001: unresolved external symbol 
>> __HUGE
>
> 1>C:\Game_Development\V8Native\PozdravSvijete\HelloWorld\Release\HelloWorld.exe
>  
>> : fatal error LNK1120: 1 unresolved externals
>
> ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
>
>
I've searched these forums for similar errors and it seems these aren't 
supposed to happen. The only person here to have solved it simply updated 
to the most recent version of V8 and the error disappeared.
Since I already have the most recent version (of everything) I'd really 
appreciate if someone could explain how to fix this.

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