Hello there,
I just noticed that as soon as my interceptor sets a return value,
GetPropertyAttributes() returns 2 (= DontEnum),
no matter what I previously set using ForceSet() on that object.
For example:
void getter(v8::Local<v8::String> property, const
v8::PropertyCallbackInfo<v8::Value>& info)
{
v8::String::Utf8Value as_property(property);
std::cout << "Getter: property=" << * as_property << std::endl;
info.GetReturnValue().SetEmptyString(); // can be non-empty as well
}
If I comment-out the last line of the "getter" function,
GetPropertyAttributes() works correctly.
If I leave it like this, GetPropertyAttributes() always returns 2.
Is there any way to combine the setting of attributes with a
fully-functioning interceptor?
Thanks in advance,
Danny
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