In C++ you can't overload a method with just a different return type. Since
making the context explicit instead of hoping that the right one is entered
is nice to have, it was a handy way to change the return type.

On Thu, Apr 9, 2015 at 6:25 PM Adam Klein <[email protected]> wrote:

> On Fri, Feb 27, 2015 at 2:43 AM, Michael Hablich <[email protected]>
> wrote:
>
>> Hey v8-users,
>>
>> we're making big changes to the api (again).  We've found that our api makes
>> it extremely difficult to write exception safe code.
>>
>> *Reference issue*
>> https://code.google.com/p/v8/issues/detail?id=3929
>>
>> *Further description*
>> Consider the following:
>>
>> Local<Value> x = some_value;
>> s = x.ToString();
>> // in the current context, ToString might throw an exception, run out
>> of stack space, whatever...
>> // if that happens we just return an empty Local<String>
>> s->Anything() // Crash!
>>
>> There's too much implicit stuff happening here, and it's bad.  It's 
>> especially
>> bad if you use threads and rely on TerminateExecution(), which causes
>> lots of v8 function to return empty handles unexpectedly.
>>
>> To fix this, we will begin adding functions whose signature makes it 
>> impossible
>> to make this mistake and we will deprecate and eventually remove all old
>> functions.  The new functions will in general come in
>> two flavours:
>>
>> functions like:
>> Local<String> ToString(Isolate*);
>>
>> will become:
>> MaybeLocal<String> ToString(Local<Context>);
>>
>> and functions like:
>> double NumberValue();
>>
>> will become:
>> Maybe<bool> NumberValue(Local<Context>);
>>
>> The Maybe values ensure at compilation time that the value returned is 
>> checked
>> by the embedder, and the explicit Context makes it clear that a context
>> is actually required and that javascript may be executed in that context.
>>
>
> I'm curious about this bit of the design: why was it decided to add an
> argument here rather than require a Context to be entered (via
> Context::Scope)?
>
> Rather late to the discussion, I know. Apologies
>
> - Adam
>
>
>> *Timeline*
>> We will add the new API parts gradually to the codebase. When this is
>> finished there will be approx. 6 weeks of time where the old and the new
>> API will exist side-by-side. This is a good time to make the adjustments in
>> your embedding code. After this period the old API will get removed.
>>
>> We apologize in advance for any trouble this may cause, but we're positive
>> that this change will reduce crash rates for practically all v8
>> embedders.
>>
>> Cheers,
>> Michael Hablich
>>
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