Just went to this link:

https://chromium.googlesource.com/v8/v8/+/master/docs/debugger_protocol.md

and found that "*The message based API is no longer maintained.*"

Does that mean that users (or embedders) should no longer use the message 
based API since it is no longer supported?

On Thursday, October 30, 2014 at 5:29:13 AM UTC-7, Ben Noordhuis wrote:
>
> On Thu, Oct 30, 2014 at 12:08 AM, Mark Tarrabain <[email protected] 
> <javascript:>> wrote: 
> > Somebody, please help! 
> > 
> > lineprocessor.cc, which is referred to by the wiki at 
> > https://code.google.com/p/v8/wiki/AddDebuggerSupport, doesn't seem to 
> > contain any references at all to the v8::Debug class.   The wiki itself 
> > refers to using the function v8::Debug::EnableAgent, but this function 
> does 
> > not seem to exist in the declaration of v8::Debug.   I'm finding myself 
> so 
> > completely lost that I don't even have the words for it. 
> > 
> > Can anyone please point me in the direction of either an explanation 
> that is 
> > reflective of how the code actually exists today, or else examples of 
> how to 
> > use the debugger facilities in v8? 
>
> The basic mode of operation is where you feed the debugger commands 
> with v8::Debug::SendCommand().  The protocol is described here: 
> https://code.google.com/p/v8/wiki/DebuggerProtocol 
>
> v8::Debug::SendCommand() is thread-safe (you can call it from a 
> different thread than the one executing JS) but not async signal-safe 
> (you can't call it from a signal handler.) 
>
> You can interrupt a running script by calling v8::Debug::DebugBreak() 
> from another thread.  It's de facto async signal-safe if, perhaps, not 
> de jure; that is, I don't know whether V8 guarantees that it's async 
> signal-safe but the current implementation is. 
>
> You can do more advanced things programmatically with 
> v8::Debug::SetDebugEventListener() and v8::Debug::SetMessageHandler(). 
> See test/cctest/test-debug.cc for more details. 
>
> V8 used to have an embedded debug agent that created a TCP listen 
> socket for clients to connect to.  That was removed recently, you have 
> to implement your own now. 
>

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