Ok, so there is no ongoing performance penalty if I change the prototype of
an object?

Is there a reason there's no API call for setting the prototype of a
javascript object created in C++ to a javascript-created object?  In other
words, why does v8::Object::New() not have an option to take a v8::Object?

On Fri, Feb 12, 2016 at 2:41 AM, Jakob Kummerow <[email protected]>
wrote:

> It avoids having to change the prototype.
>
> (That warning on MDN is awesome, strong +1 to that. Being able to modify
> prototypes at all is a mis-feature IMHO.)
>
> On Fri, Feb 12, 2016 at 10:47 AM, Zac Hansen <[email protected]> wrote:
>
>>
>> When you say:
>>
>> > The preferred way to set a newly allocated object's prototype is to
>> use the FunctionTemplate's PrototypeTemplate. See the large comment for
>> class FunctionTemplate in v8.h.
>>
>>
>> What does "preferred" mean?  Is it because of the type of thing in the
>> warning I put in my original post?  Or  some other reason why that method
>> is "preferred"?
>>
>> --Zac
>>
>>
>> On Fri, Feb 12, 2016 at 1:34 AM, Jakob Kummerow <[email protected]>
>> wrote:
>>
>>> Whether an object's prototype is changed from JavaScript or from C++
>>> doesn't make a difference. (Why would it?)
>>>
>>> The preferred way to set a newly allocated object's prototype is to use
>>> the FunctionTemplate's PrototypeTemplate. See the large comment for class
>>> FunctionTemplate in v8.h.
>>>
>>>
>>> On Fri, Feb 12, 2016 at 5:44 AM, Zac Hansen <[email protected]> wrote:
>>>
>>>> I want to do the equivalent of Object.create() in javascript from C++,
>>>> but I don't see any way to specify the prototype of a new v8::Object from
>>>> the API.
>>>>
>>>> I was planning on creating the object with v8::Object::New and then
>>>> calling v8::Object::SetPrototype() on it, until I saw this:
>>>>
>>>>
>>>> https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/setPrototypeOf
>>>>
>>>> Warning: Changing the [[Prototype]] of an object is, by the nature of
>>>> how modern JavaScript engines optimize property accesses, a very slow
>>>> operation, in *every* browser and JavaScript engine. The effects on
>>>> performance of altering inheritance are subtle and far-flung, and are not
>>>> limited to simply the time spent in obj.__proto__ = ... statement, but
>>>> may extend to *any* code that has access to *any* object whose
>>>> [[Prototype]] has been altered. If you care about performance you
>>>> should avoid setting the [[Prototype]] of an object. Instead, create a
>>>> new object with the desired [[Prototype]] using Object.create()
>>>> <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/create>
>>>> .
>>>>
>>>>
>>>> That's a pretty terrifying situation, so I want to make sure that using
>>>> SetPrototype() doesn't incur that kind of penalty - at least on a newly
>>>> created and unused object.
>>>>
>>>> Thank you.
>>>>
>>>> --Zac
>>>>
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