Hello,

Currently i'm trying to build V8 engine on Win CE ARM. Can you please share 
the steps you followed.

/Avadhut.

On Wednesday, May 20, 2009 at 4:43:26 PM UTC+5:30, [email protected] 
wrote:
>
> Hi, 
>
> I have modified the standard platform-win32.cc to build under CE (a 
> few minor changes) and built an ARM v8 lib. 
>
> When I link to this I can create a global ObjectTemplate, create a new 
> Context from it and compile/run scripts fine provided I do this in the 
> main application thread. 
>
> If I create a thread via CreateThread() and run the same code I leak 
> ~2.1mb for every thread I create. The thread appears to return 
> correctly and the HandleScope destructor is entered. 
>
> The code I'm using in the thread is: 
>
>    { 
>       Locker locker; 
>       Locker::StartPreemption(100); 
>
>       HandleScope handle_scope; 
>       Persistent<Context> context = Context::New(NULL, script_global); 
>       Context::Scope context_scope(context); 
>
>       t = GETTICKSMS; 
>
>       TryCatch try_catch; 
>       Handle<Script> script = Script::Compile(String::New(thread- 
> >code.c_str())); 
>
>       rv = !script.IsEmpty(); 
>       if (!rv) 
>          { 
>          str.Format("JavaScript compilation error: %s", 
> script_extracterror(&try_catch).c_str()); 
>          log_add("script_thread(): %s", str.c_str()); 
>          } 
>       else 
>          { 
>          Handle<Value> result = script->Run(); 
>          rv = !result.IsEmpty(); 
>          if (!rv) 
>             { 
>             str.Format("JavaScript runtime error: %s", 
> script_extracterror(&try_catch).c_str()); 
>             log_add("script_thread(): %s", str.c_str()); 
>             } 
>          } 
>       context.Dispose(); 
>       context.Clear(); 
>       } 
>
> If I just leave the Locker and HandleScope the leak goes away. 
>
> Any ideas? 
>
> Thanks, 
>
>
> Neil 
>
>

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