I may be starting to understand that an UnboundScript is sort of like a
"base type" to a script.  and that a lot of stuff is stored there instead.

On Sat, Oct 1, 2016 at 7:59 PM, Zac Hansen <[email protected]> wrote:

> Maybe I'm just really not understanding the script compilation process..
>
>
> On Saturday, October 1, 2016 at 5:35:45 PM UTC-7, Zac Hansen wrote:
>>
>> My understanding is a v8::Local<T> is only valid within a handlescope, so
>> if you store one in an object, that object is then only valid within a
>> handlescope, right?
>>
>> For example, ScriptOrigin stores all its parameters as Local's:
>>
>> http://v8.paulfryzel.com/docs/master/include_2v8_8h_source.html#l01028
>>
>> and then when I call for the ScriptID later, it's no longer valid and I
>> get a memory error.  Am I missing something about v8::Local?  or something
>> about how to use ScriptOrigin?  Other types, like Script has a
>> v8::Local<v8::UnboundScript>.. same question.
>>
>> Thank you.
>>
>> --Zac
>>
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