On Sat, Nov 26, 2016 at 2:19 AM, George Marques <[email protected]> wrote:
> Hey, it's me again.
>
> I'm trying to use a global JavaScript file with internal definitions from a
> game engine. So far so good, but I need to get one of those constructors
> defined in the JavaScript to create a new object in C++ land.
>
> What I tried is something like this:
>
> v8::Local<v8::Context> ctx = p_isolate->GetCurrentContext();
> v8::Local<v8::Function> constructor =
> v8::Local<v8::Function>::Cast(ctx->Global()->Get(
>  v8::String::NewFromUtf8(p_isolate, "Vector2")));
>
> v8::Local<v8::Value> cargs[] = { v8::Number::New(p_isolate, vec.x),
> v8::Number::New(p_isolate, vec.y) };
> v8::Local<v8::Object> instance =
> v8::Local<v8::Object>::Cast(constructor->CallAsConstructor(2, cargs));
>
> However, this give an error as it can't find the Vector2 constructor. I can
> use the constructor normally in JavaScript land.
>
> If I make the Vector2 constructor as a C++ function, this code works
> perfectly. However, I believe it has a better performance to reimplement
> those core types in JS than to keep passing around an object and calling C++
> functions with a bunch of handles (I might be wrong though). This would also
> mitigate the memory management overhead, I think, which I haven't yet got
> into.

The constructor should be visible from C++.  Is your JS code wrapped in an IIFE?

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