For some background: We are using cached data since a while in VS Code and 
are quite happy with it. It's one of the simpler things to improve start up 
time. The only downside is the slow down on first start when we generate 
and store the cached data and I was thinking about making our build 
machines do this. 

Thanks again for clarifying the API contract. I won't try some lucky shots 
with prebuilt data for the relatively monotone mac world ;-) Actually, we 
ran into this a while back. Our minifier had changed, producing slightly 
different code which didn't get rejected but causing things to go south 
[1]. We now use a stronger cache key such that we don't attempt to reuse 
bad cached data...

Thanks and Happy Coding, Joh

[1] https://github.com/Microsoft/vscode/issues/23841#issuecomment-291457502

On Friday, April 21, 2017 at 11:00:04 AM UTC+2, Johannes Rieken wrote:
>
> Thanks for clarifying!
>
> On Friday, April 21, 2017 at 10:00:03 AM UTC+2, Ben Noordhuis wrote:
>>
>> On Fri, Apr 21, 2017 at 9:51 AM, Johannes Rieken 
>> <[email protected]> wrote: 
>> > Does the data depend on things like endian-ness, CPU etc or only 
>> > on v8-locals like v8-version and v8-flags? 
>>
>> All of the above; it's machine-, version- and invocation-specific. 
>>
>

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