Hi there!

It might be more of the dev tools question than V8 question, but let me try 
it anyway...

So, I'm trying to better understand how scavenger goes about its business, 
or more precisely, what ends up in the young generation space and gets 
subsequently collected.

I'm working on a lib where I see non-negligible scavenging pauses (±4ms 
which is significant for my use-case). After poking here and there I've 
realized that I don't understand what _exactly_ ends up int the young 
generation space. Of course I _know_ what objects I'm creating myself but 
it seems that there is more memory allocated _somewhere_ that 
makes scavenging work kicking in. 

I'm guess I'm trying to answer the following question: what is there on the 
young generation space when scavenger kicks in. Is there any way (even the 
most obscure tooling) to "see" those objects?

If not, I would have 2 "proxy" question:
- what happens (in terms of memory) when creating new DOM objects? Where 
are those allocated and what ends up on the young generation space (just a 
pointer? full DOM object?)
- is optimizing compiler generating any objects that end up on the young 
generation space and can trigger  scavenging work?

Sorry if I'm totally confusing things here, but just starting to explore 
inner workings of memory allocation / young generation... Any guidance 
would be more than appreciated.

Cheers,
Pawel


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