On Wed, Dec 6, 2017 at 3:55 AM, Huabin Ling <[email protected]> wrote: > Thanks for the informations Michael > > I attached a saved trace record here, and I notice that in each frame there > is a relatively long "CommandBufferProxyImpl::WaitForToken", which doesn't > happen when the sprite number is low. You are probably right that scavenge > process may be not related. > > > But I'm a little confused, trace tool doesn't seem to capture any CPU level > usage by my program, so I'm not sure how the renderer waitForToken is related > to my logic code.
https://cs.chromium.org/chromium/src/gpu/ipc/client/command_buffer_proxy_impl.cc?type=cs&q=CommandBufferProxyImpl::WaitForToken&l=319 Basically, it looks like your code is waiting for the GPU. -- -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
