On Wed, Dec 6, 2017 at 3:55 AM, Huabin Ling <[email protected]> wrote:
> Thanks for the informations Michael
>
> I attached a saved trace record here, and I notice that in each frame there 
> is a relatively long "CommandBufferProxyImpl::WaitForToken", which doesn't 
> happen when the sprite number is low. You are probably right that scavenge 
> process may be not related.
>
>
> But I'm a little confused, trace tool doesn't seem to capture any CPU level 
> usage by my program, so I'm not sure how the renderer waitForToken is related 
> to my logic code.

https://cs.chromium.org/chromium/src/gpu/ipc/client/command_buffer_proxy_impl.cc?type=cs&q=CommandBufferProxyImpl::WaitForToken&l=319

Basically, it looks like your code is waiting for the GPU.

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