You're dereferencing a "super pointer" to get to a "pointer", hence * not 
&.   You can't "go back" because the local/global<T> represents an 
"reference count" to the object which must be known to the JS runtime.   

As for p0 and p1, have you tried setting slot to a fixed string value 
before using it as a key for storing/lookup?   I don't know what the 
expected behavior of using an empty value as a key into an object is.

These are all just guesses - if someone else answers differently, I'm 
probably wrong.


On Thursday, June 21, 2018 at 5:07:50 AM UTC-7, Gonzalo Diethelm wrote:
>
> Note to self: this might be related to Local<Object> vs Global<Object> (or 
> Persistent<Object>? so many names...)
>
> Need to look into that.
>
> On Thursday, June 21, 2018 at 7:58:37 AM UTC+2, Gonzalo Diethelm wrote:
>>
>> I run the following JS code in the Chrome console:
>>
>> // Version 67.0.3396.87 (Official Build) (64-bit)
>>
>> var x = [1, 2, {"foo": 11}];
>> x[2].bar = x;
>>
>> Now from C++ code, I get ahold of x as a Local<Object>, and wish to 
>> traverse the whole structure; for the sake of the example, let's say I am 
>> converting it into serialized data (I know I can use JSON.stringify() to do 
>> this, serializing is just an example to clarify ideas).  My question is, 
>> how can I keep track of the nodes in the structure  that I have already 
>> seen, and their associated serialized value, so that I can avoid an 
>> infinite traversal?
>>
>> It seems to me doing this would require a way to get a unique identity 
>> for each node, so that the C++ code can do something similar to this:
>>
>> typedef map<NodeId, NodeData> NodeMap;
>> NodeMap seen;
>> ...
>> Local<Object> node = current.GetNextChild();
>> NodeId id = node.GetUniqueId();
>> NodeMap::iterator k = seen.find(id);
>> NodeData data;
>> if (k != seen.end()) {
>>     // node already seen, reuse its serialization
>>     data = k->first;
>> } else {
>>     // first time we see node, serialize and remember
>>     data = node.Serialize(); // recurses
>>     seen[id] = data;
>> }
>>
>> The specific question is: what type could be NodeId, and how do I get the 
>> equivalent of GetUniqueId()?
>>
>> I am very tempted to ask for a way to get a raw void* to each node, but I 
>> guess any way of doing this is fine, as long as I can get a unique id that 
>> is stable while I'm traversing the data.  For these reasons, 
>> GetIdentityHash() does not seem to fit the bill: "*The return value will 
>> never be 0. Also, it is not guaranteed to be unique.*"
>>
>> Incidentally, If I try to use JSON.stringify for my data, I get this:
>>
>> JSON.stringify(x)
>> VM170:1 Uncaught TypeError: Converting circular structure to JSON
>>     at JSON.stringify (<anonymous>)
>>     at <anonymous>:1:6
>>
>> This is taken care of here in the V8 code:
>>
>> JsonStringifier::Result JsonStringifier::StackPush(Handle<Object> object) 
>> {
>> ...
>>     // member stack_ is: Handle<JSArray> stack_;
>>     int length = Smi::ToInt(stack_->length());
>>     FixedArray* elements = FixedArray::cast(stack_->elements());
>>     for (int i = 0; i < length; i++) {
>>         FixedArray* elements = FixedArray::cast(stack_->elements());
>>         if (elements->get(i) == *object) {
>>             // boom
>>         }
>>     }
>> }
>>
>> So, operator*() in a Handle<Object> gives me a unique id? Which is the 
>> type for this? Can I store that in a C++ map? Is it stable (enough)?
>>
>> Thanks!
>>
>

-- 
-- 
v8-users mailing list
v8-users@googlegroups.com
http://groups.google.com/group/v8-users
--- 
You received this message because you are subscribed to the Google Groups 
"v8-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to v8-users+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to