I solved it! Thank you! I had to add:

#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "dbghelp.lib")
#pragma comment(lib, "shlwapi.lib")


I solved it! Thank you! I had to add:

#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "dbghelp.lib")
#pragma comment(lib, "shlwapi.lib")


вс, 14 апр. 2019 г. в 20:36, Anastasia Riza <[email protected]>:

> Thank you very much! But now I have another problem. While building by
> project - it says:
> unresolved external symbol "__imp_timeGetTime"
>
> Any ideas how to solve it?
>
> My code:
> https://pastebin.com/kshBDaF9
>
> вс, 14 апр. 2019 г. в 18:51, DaManuell <[email protected]>:
>
>> I had the same problem and basically gave up. The tool-chain now use lld
>> by default, and that linker seems to produce libs wich are smaller but only
>> because they just reference the object files. The Microsoft link.exe
>> doesn't understand that format.
>> Try to build v8 with the Microsoft linker instead of ldd  by adding *use_lld
>> = false* to your gn file.
>>
>> Le dimanche 14 avril 2019 03:04:15 UTC+2, [email protected] a
>> écrit :
>>>
>>> Hello! I've just compiled V8 as static libraries, everything compiled
>>> fine, but when I try to include thiese .lib files into my VS project - it
>>> says "Invalid or corrupted library" for v8_base_without_compiler.lib
>>> I am on Windows 10 x64, Visual Studio 2017, lastest SDKs
>>>
>>> My GN build config:
>>> is_debug = false
>>> target_cpu = "x64"
>>> is_component_build = false
>>> v8_static_library = true
>>>
>>> My source code part:
>>> https://pastebin.com/jhwmsX8R
>>>
>>> If I need to provide more information - please inform me
>>>
>>> Thank you!
>>>
>> --
>> --
>> v8-users mailing list
>> [email protected]
>> http://groups.google.com/group/v8-users
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>> You received this message because you are subscribed to the Google Groups
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>>
> вс, 14 апр. 2019 г. в 20:36, Anastasia Riza <[email protected]
>:

> Thank you very much! But now I have another problem. While building by
> project - it says:
> unresolved external symbol "__imp_timeGetTime"
>
> Any ideas how to solve it?
>
> My code:
> https://pastebin.com/kshBDaF9
>
> вс, 14 апр. 2019 г. в 18:51, DaManuell <[email protected]>:
>
>> I had the same problem and basically gave up. The tool-chain now use lld
>> by default, and that linker seems to produce libs wich are smaller but only
>> because they just reference the object files. The Microsoft link.exe
>> doesn't understand that format.
>> Try to build v8 with the Microsoft linker instead of ldd  by adding *use_lld
>> = false* to your gn file.
>>
>> Le dimanche 14 avril 2019 03:04:15 UTC+2, [email protected] a
>> écrit :
>>>
>>> Hello! I've just compiled V8 as static libraries, everything compiled
>>> fine, but when I try to include thiese .lib files into my VS project - it
>>> says "Invalid or corrupted library" for v8_base_without_compiler.lib
>>> I am on Windows 10 x64, Visual Studio 2017, lastest SDKs
>>>
>>> My GN build config:
>>> is_debug = false
>>> target_cpu = "x64"
>>> is_component_build = false
>>> v8_static_library = true
>>>
>>> My source code part:
>>> https://pastebin.com/jhwmsX8R
>>>
>>> If I need to provide more information - please inform me
>>>
>>> Thank you!
>>>
>> --
>> --
>> v8-users mailing list
>> [email protected]
>> http://groups.google.com/group/v8-users
>> ---
>> You received this message because you are subscribed to the Google Groups
>> "v8-users" group.
>> To unsubscribe from this group and stop receiving emails from it, send an
>> email to [email protected].
>> For more options, visit https://groups.google.com/d/optout.
>>
>

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