Hi everyone! I’d like to share a small show-and-tell of how *Google V8* was 
used outside of the browser or Node.js — this time for embedded game 
scripting.

*IdaJS* is a JavaScript-powered modding engine for *Little Big Adventure 2 
(LBA2)*, a classic 3D adventure game released in 1997 and originally 
written in C++ and Assembly. After the game was open-sourced, a need for a 
modern way to create fan mods has emerged — so IdaJS embeds *V8 *directly 
into the game engine.

*Why JavaScript and V8?*
Instead of Lua, JavaScript was chosen as the scripting language:

   - 
   
   JS is widely known and very approachable for modders
   - 
   
   It has a rich ecosystem and expressive syntax
   - 
   
   *V8 *provides the* performance *needed for real-time 3D gameplay
   
With IdaJS, modders can control game logic, manipulate scene objects, and 
build custom scenarios — all in JavaScript, running directly inside the 
game.

For V8 users, this is a practical example of V8 being used as a 
*high-performance 
embedded scripting engine* in a native game environment.

👉 Website & docs: https://ida.innerbytes.com
👉 GitHub: https://github.com/innerbytes/idajs

Happy to answer questions if there’s interest 🙂

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