Oblivion is a huge game that has changed and grown much since its' initial 
release. The are thousands of mods and complicated utility mods that must 
be used to make sure your game runs smoothly. A simple mistake of where a 
mod is in the load order can render the mod useless and even prevent the 
game from starting. There are dirty and wild edits in mods that can corrupt 
your game files.

This is a utility for managing plugins, and also for packing them for 
distribution. It can be used either as an enhanced version of the oblivion 
launcher's data files selector, or as a more advanced mod manager when mods 
are specially packed into omod files.
Plains Of Oblivion Rar File

*Download File* https://disasordzu.blogspot.com/?download=2wIw4L


This is the first thing you should download. It does so many things from 
beginner to expert level it is a must have. For beginners it organizes all 
you mods into one file so they are easy to find. Mods are packed in zip and 
rar files just like the mods and skins here. When you download mod you 
place the zip file in the OBMM mods file. OBMM will convert the zip or rar 
file into an OMOD file and at the press of a button will unpack it for you 
into the right folders. Not all mods are packed properly but you can fix it 
so it works. At any time if you want to remove the mod OBMM will do it for 
you and repack the files into the zip file and remove the mod from your 
game at a click of a button.

But OBMM does so much more at the advanced level. Also included are several 
utilities, such as a BSA unpacker, save file manager for syncing your 
active plugin list to a save game, conflict detector, archive 
invalidation.txt generator and more.Those features I will revisit at a 
later time but essentially it will also unpack your BSA files, archive 
invalidation on those massive extra content mods like Elsweyr and 
Hammerfell and Nehrim and other mind blowing territory mods that offer 
brand new massive lands and cities and quests. These mods are not simple 
quest mods. They are HUGE files that add massive landscapes to explore. 
These type of mods are usually not always in your LOAD ORDER (I will 
explain that later but it is the list of mods that you are currently 
using)because the file is too large. Most people will remove the mod file 
once they are finished with it but can always make the mod active again 
using a program like OBMM at the press of a button. When you remove large 
amount of textures and meshes it make you game "messy" and so to keep 
everything clean and to avoid possible future problems the archive 
invalidation feature is a great feature for those of us that are constantly 
activating and deactivating and adding and removing very large mods. Trust 
me on this one. It's worth doing.

However it is not the only way to install mods. There is another Utility 
Mod that MUST be used that has similar functions. You can also just unpack 
any mod into the oblivion DATA file. Oblivion allows a maximum of 200 mods 
at a time but there are ways around that. I will explain when I cover the 
third must have utility mod.

***One last note on BOSS; if you run BOSS and review the report and you see 
that you have WARNINGS you should take it seriously. If the warning say 
something like this, "warning, file contains dirty edits and needs to be 
cleaned by TES IV EDIT" then I suggest you remove the mod. DO NOT USE tes 
IV edit if you do not know what you are doing as if will destroy your 
entire oblivion folder file if you make a mistake. I suggest you just 
remove the mod from your game at this time. After you remove the mod by 
OBMM or Wrye Bash then you can go and learn about TESIV EDIT. I will be 
writing about TESIV EDIT in the ADVANCED MUST HAVE UTILITY MODS section but 
for now follow this rule. If it is a small mod like clothing or armor get 
rid of it right away. If it is a small visual effect mod get rid of it 
right away. If it is a very large mod like for example "Midas Spells and 
Magic" you may want to keep the mod because the benefits outweigh the 
negative dirty and wild edits associated with the mod.

After you install a mod through OBMM or just dropping the file in your data 
folder or using BAIN you have to run BOSS. BOSS places the mod in the 
correct loading order and sets the order in Wrye BAsh automatically. 
Absolutely brilliant. You can lock the load order in WB so that OBMM 
doesn't change it because OBMM can change load order too so you really want 
WB to be the program in charge.

*** If you read this and start downloading these advanced utility mods 
which you should do anyway don't use them without reading about them as 
they will destroy you game files if you make a mistake. Always make a 
backup of your TEXTURE AND MESHES folders before installing anything into 
your game or using any of the mods listed here.

i agree with mando and the story line was way to repeative due to the 
oblivion gates being so simular :/ but the side quest and mainly the guild 
quest made the game for me. loved the darkbrother hood quest line XD

The Oblivion Script Extender, or OBSE for short, is a modder's resource 
that expands the scripting capabilities of Oblivion. It doesn't make any 
modifications to oblivion.exe, TESConstructionSet.exe, or any other files 
in your oblivion install, so don't worry about permanent side effects. It 
is compatible with the 1.2.0.416 Oblivion patch, as well as the 1.2 version 
of the Construction Set. Versions of Oblivion downloaded via Steam are 
supported as well.

Also very important is how to uninstall Oblivion properly. This is vewry 
important because many people uninstall in incorrectly and then when they 
reinstall the game they find that they have the same problems or even 
WORSE!!! So I will include the link to the uninstall guide so you remove 
the files "IN THE RIGHT ORDER" hehehe Only in oblivion do you have to 
uninstall certain files in a particular order so you can have a 100% clean 
reinstall. I will include all the proper file paths and make everything 
more newbie friendly.

So I will do that and come back with the main OBSE mods that everyone 
needs. We are really almost ready to at least start a character and play a 
little. So The rest of the work can be done while we play. I will check my 
own Wrye Bash BAIN installer and OBMM and Oblivion Data file because I use 
all 3 methods to install mods. I'll give you the general rules of when to 
use each method. Best method is BAIN but we all can't be computer experts 
and making mods ready to work with BAIN sometimes can be confusing. Wrye 
Bash and Bain is confusing to learn but once you learn how to use it it is 
difficult to use another method. Myself I use different methods for 
different kind of mods. But hey, that is just me.

Why do I need these mods Kate? STOP ASKING QUESTIONS AND JUST DO IT! hehehe 
Kidding. The simple answer is that you can't play oblivion mods without 
these basic plugins with the MODS that this installation will be using. 
Pretty much all the major mods are going to need these things installed 
anyway and they all improve the basic functions of the game.

3)FPSsmoothing - It smooths the FPS (frames per second) **** VERY 
IMPORTANT*** We will be turning this feature OFF because we will be using 
the OBSE Oblivion Stutter Remover. You can't use both at the same tim,e or 
you will get more stutter. Remember to turn this OFF through the in game 
controls or manually through the ini file.

Remember that this thread is for older computers that want their Oblivion 
to look fantastic and in order to do that it comes at the cost of system 
resources that would normally go to game play. IMHO it is a no-brainer. We 
want oblivion looking like this on our old gaming computers:

***Do not use this without reading the instruction first*** Hint: Make a 
backup of your Texture file before using this even though the program does 
it for you. This mod is based off of a program made by nVidia. If you use 
the other main gaming graphic card (name escapes me now) go to their 
website and they have recently made their own program. If you have any 
problems just replace your copied Texture file.

That picture really should be all red. Like blood. There should be no grey. 
Oblivion ties into every aspect of your computer. You can damage it if your 
video card is not supported. My friend uses oldblivion on her laptop and it 
looks great. You should go there right away. I promise your next oblivion 
gate will look much better.

You're free to distribute your plugins in any format you want, but keep in 
mind that most users are far more familiar with ZIP files than RARs, and 
you'll end up with a lot less "how do I..." questions.

They're free for personal use, take up little space, it works just like 
your current extractor, from the context menu so you won't even notice the 
difference, and you'll be able to extract .rar files, .7zip, and many more..

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