I am trying to use OpenGL 3.0 from Vala, but I notice that only up to OpenGL 
1.3 is defined in the .vapi file. The methods relevant to me are defined in 
GL/glext.h. How would I access the functions declared there?

Is it enough to just write a .vapi file for myself referencing the necessary 
functions, or should I modify gl.vapi? glext.h had a lot of methods, and I am 
not going to be able to cover all of them myself.


      
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