Hello list,
Basically I want to call an async method that waits for a response from
some object. But, if after, lets say 2 seconds, it don't receive a
response, return an error.
I attached a test case of what i think it can work, but i don't know how
to resume/cancel an async method...
Any help is welcome
Thanks
Matias
interface Foo : GLib.Object
{
public signal void message_received ();
public void send_message (string message);
}
async void run ()
{
_foo.send_message ("ping");
Timeout.add (2000, message_timeout);
yield;
//How to check if the async method ended well o wrong?
}
bool message_timeout ()
{
//How to resume the async method with error?
return false;
}
Foo _foo;
void main (string[] args)
{
_foo = create_instance_of_foo ();
_foo.message_received.connect (() => {
//How to resume the async method without error?
});
run.begin ();
var loop = new GLib.MainLoop (null, false);
loop.run ();
}
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