Serge Hulne wrote:
> Here is a further development of the idea of Luca Bruno about a Vala
> implementation for Generators:
>
> Simulating Go's goroutines and channels in Vala:
>
> Basically the idea is to start as many threads as needed (which play the
> role of Go' goroutines) and to recuperate their output from a "Generator"
> (which plays the role of the "Go" channel form which the result from a given
> thread can be pulled):
To clarify after all the confusion (partly my fault -- sorry):
- Luco's Generator doesn't need threads, and it doesn't need a main
loop either, even though it is using 'async'
- The whole thing runs in a single thread
A few thoughts:
- 'async' is really powerful in Vala, but also quite hard to
understand. (I wish I could find a high-level design document
explaining async in GIO.)
- Its implementation of coroutines doesn't require another stack, it
holds its state in a private data structure. When it does a 'yield'
it returns to the caller, and when it is next given control, it
resumes the previous point of execution using a switch and 'goto'.
- Probably it could all go a lot faster if less housekeeping was going
on, but I haven't seen Go's implementation either, so who knows how
it compares. Anyway, Vala always puts functionality first and
optimisation second, which suits people who want to get the job done
now instead of waiting for the ultimate language to arrive, so that
seems okay.
Attached is a version of Serge's code with all the thread stuff cut
out, which still works.
Jim
/////////////////////////////////
using Posix;
abstract class Generator<G> {
private bool consumed;
private unowned G value;
private SourceFunc callback;
public Generator () {
helper ();
}
private async void helper () {
yield generate ();
consumed = true;
}
protected abstract async void generate ();
protected async void feed (G value) {
this.value = value;
this.callback = feed.callback;
yield;
}
public bool next () {
return !consumed;
}
public G get () {
var result = value;
callback ();
return result;
}
public Generator<G> iterator () {
return this;
}
}
class IntGenerator : Generator<int> {
protected override async void generate () {
for (int i=0; i < 10; i++) {
if (i%2 ==0) yield feed (i);
}
}
}
class IntGenerator_1 : Generator<int> {
protected override async void generate () {
for (int i=0; i < 10; i++) {
if (i%2 !=0) yield feed (i);
}
}
}
int main(string[] args) {
var gen = new IntGenerator();
var gen_1 = new IntGenerator_1();
print("\n\nResults computed in first generator\n");
var i=0;
foreach (var item in gen) {
if (i<10) Posix.stdout.printf("%i\n", item);
i++;
}
print("\n\nResults computed in the second generator\n\n");
i=0;
foreach (var item in gen_1) {
if (i<10) Posix.stdout.printf("%i\n", item);
i++;
}
return 0;
}
/////////////////////////////////
--
Jim Peters (_)/=\~/_(_) [email protected]
(_) /=\ ~/_ (_)
UazĂș (_) /=\ ~/_ (_) http://
in Peru (_) ____ /=\ ____ ~/_ ____ (_) uazu.net
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