Oh, I forgot, thank you tons, that was it!
On 9/15/12, [email protected] <[email protected]> wrote: > > Hi David, > > Do you have the following line at the beginning of your method : > > SDLTTF.init (); > > > Regards, Tarnyko > > > > David Gomes writes: > >> Hello there, first of all here's the relevant part of my code: >> >> using SDLTTF; >> >> (...) >> >> public void draw_string (string text, int x, int y, Color color) { >> Rect destination = {}; >> Font pixel_font = new Font ("font.ttf", 20); >> if (pixel_font == null) print ("Font not found\n"); >> >> (...) >> } >> >> Basically, pixel_font is always null and I am sure font.ttf is on the >> same directory as the binary executable: >> >> ~/src/thegame $ ls >> thegame Game.vala Cube.Vala font.ttf Makefile PlayState.vala State.vala >> ~/src/thegame $ ls >> >> I also tried renaming the file, or putting the font in a special >> folder. Oh, and I'm calling the executable on the same directory as >> the font and the binary. >> >> Here's my compile line on my Makefile: >> >> valac --pkg gl --pkg sdl --pkg sdl-gfx --pkg gio-2.0 --pkg sdl-image >> --pkg sdl-ttf -X -lSDL_gfx -X lSDL_image -X lSDL_ttf >> --Xcc=-I/usr/include/SDL -o thegame Game.vala State.vala State.vala >> PlayState.vala >> >> It compiles with 0 warnings and 0 errors too by the way. >> >> -- >> David Gomes >> _______________________________________________ >> vala-list mailing list >> [email protected] >> https://mail.gnome.org/mailman/listinfo/vala-list > _______________________________________________ > vala-list mailing list > [email protected] > https://mail.gnome.org/mailman/listinfo/vala-list > _______________________________________________ vala-list mailing list [email protected] https://mail.gnome.org/mailman/listinfo/vala-list
