Dear members I am new here and I have a couple of questions and they are
are all centered around this piece of code I found online:
1. /* Create checkerboard texture */
2. #define checkImageWidth 64
3. #define checkImageHeight 64
4. static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
5. static GLuint texName;
6. void makeCheckImage(void)
7. {
8. int i, j, c;
9.
10. for (i = 0; i < checkImageHeight; i++) {
11. for (j = 0; j < checkImageWidth; j++) {
12. c = ((((i&0x8)==0)^((j&0x8))==0))*255;
13. checkImage[i][j][0] = (GLubyte) c;
14. checkImage[i][j][1] = (GLubyte) c;
15. checkImage[i][j][2] = (GLubyte) c;
16. checkImage[i][j][3] = (GLubyte) 255;
17. }
18. }
19. }
1st, How can I do that same thing or equivalent from line #4 in Vala or
is it not possible?
2nd. When I try to run line #12 in Vala I get an error "Operation not
supported for types bool and bool. So is there a way to get Vala to
evaluate this expression correctly?
Any help with this would be greatly appreciated.
Thanks
Tom
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