Julian Seward wrote:
>
> Not really.  On x86 and amd64, all atomic instructions are translated
> using a loop, which fetches the old value, computes the new value, and
> uses a compare-and-swap to either stuff the new value in, or detect that
> the old value has changed, in which case it starts over.

Do I read this correctly, and will the application being Valgrinded never
observe a failing compare-and-swap? Just curious. :)

Jeroen.



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