Hello, I was wondering if it is possible to partially mark a memory location as undefined when running under valgrind.
I am using a custom allocator, that allocates a some bits in a bitmap for each memory allocation. I would like to catch access to these bits before they are initialized. Is there some way to do it? Thank you for the help. ------------------------------------------------------------------------------ BPM Camp - Free Virtual Workshop May 6th at 10am PDT/1PM EDT Develop your own process in accordance with the BPMN 2 standard Learn Process modeling best practices with Bonita BPM through live exercises http://www.bonitasoft.com/be-part-of-it/events/bpm-camp-virtual- event?utm_ source=Sourceforge_BPM_Camp_5_6_15&utm_medium=email&utm_campaign=VA_SF _______________________________________________ Valgrind-users mailing list Valgrind-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/valgrind-users