2017-01-12 20:36 GMT+01:00 Philippe Waroquiers <
philippe.waroqui...@skynet.be>:

> On Thu, 2017-01-12 at 13:37 +0100, Roland Mainz wrote:
> > On Thu, Jan 12, 2017 at 1:31 PM, Petar Jovanovic <mips3...@gmail.com>
> wrote:
> > > On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers
> > > <philippe.waroqui...@skynet.be> wrote:
> > >> No sign of any tilegx user or developer activity since something like
> > >> one year.
> > >> No reply received for question in
> > >> https://sourceforge.net/p/valgrind/mailman/message/35566192/
> > >>
> > >> Is there any tilegx user or developer still active ?
> > >> Should we consider this platform as dead ?
> > >>
> > > I have exchanged a few emails with Tilera/Mellanox compiler enigneers,
> > > and they say they cannot take care of TileGx port in Valgrind for the
> > > time being.
> >
> > Is there any emulator or other way we can use to test changes ? I
> > don't like seeing such a port just disappear...
> Well, if there is
>              no known users,
>          and no (original) developer doing maintenance
>          and no reply from (original) developers to simple questions
>          and no access to a system to test/compile
>          and no nightly build
>          and no tests in SVN
>          and no emulator
>       then IMO, this platform is a candidate to remove.
>         as just keeping this compiling forever for no reason will
>         at the end cost more than just removing it.
>

Agreed here. Although there are regtests under none/tests/tilegx there is
no way
to run them without any access to the machine or emulator.
I.
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