Hi Brian,
I agree that "species" placement is a better, less verbose option. But
how to solve the language problem of having "species" and "instance"
members of the same "type-variable" type be assignable to one-another?
For example:
class Foo<any T> {
species T st;
T it;
void m() {
it = st; // this can not be allowed
st = it; // this can be allowed
// maybe this could be allowed?
@SuppressWarnings("unchecked")
it = (T) st;
}
Singleton abstraction has the same problem.
So while technically possible, it would be weird to have 'T' sometimes
not be assignable to 'T'. Can we live with that?
Regards, Peter
On 05/19/2016 04:36 PM, Brian Goetz wrote:
We discussed two primary means to surface species-specific members in
the language: a "species" placement (name TBD) as distinct from static
and instance, or a "singleton" abstraction (a la Scala's "object"
abstraction, as Peter L suggested). We've done some experiments
comparing the two approaches.
Separately, we discussed two strategies for handling this at the VM
level: having three separate placements (ACC_STATIC, ACC_SPECIES, and
instance) or retconning ACC_STATIC to mean "species" and using
compiler trickery to simulate traditional statics. In recent
discussions with Oracle and IBM VM folks, they seemed happy enough
with having a new placement (and possibly new bytecodes,
{get,put,invoke}species, or overloading these onto *static with
ParamTypes in the owner field of the various XxxRef constants.)
There are several places where the language itself can take advantage
of species members:
1. Reifying type variables. For an any-generic class Foo<T,U>, the
compiler can generate public static final reflection-thingie-valued
fields called "T" and "U", which means that "aFoo.T" (as an ordinary
field ref!) would evaluate to the reflective mirror for the reified T
-- if present, otherwise it would evaluate to the reflective mirror
for 'erased'.
2. Representation of generic methods. The current translation
strategy has us translating any-generic methods to classes; a static
method
static<any T> void foo(T t) { }
translates to a class (plus an erased bridge):
bridge static foo(Object o) { ... invoke erased specialization ... }
static class Xxx$foo<any T> {
void foo(T t) { ... }
}
This means that an instance of Xxx$foo is needed to invoke the method
-- but serves solely to carry the type variables -- which is
unfortunate. If instead we translate as:
static class Xxx$foo<any T> {
*species-static *void foo(T t) { ... }
}
then we can invoke this method via invokespecies:
invokespecies ParamType[Xxx$foo, T_inf].foo(T_inf)
where T_inf is the erasure-normalized type inferred for T (reified if
value, `erased` reference.) No fake receiver required.
The translation for generic instance methods is still somewhat messier
(will post separately), but still less messy than if we also had to
manage / cache a receiver.
We also drafted some examples of how such a facility would be used,
writing them both with species-static and with singleton. Examples
and notes below; the summary is that in all cases, the species-static
version is either better or about as good.
1. The old favorite, caching an instantiated instance.
Species
Singleton
class Collections {
private static class Holder<any T> {
private species List<T> empty = new EmptyList<T>();
}
static<any T> List<T> emptyList() { return Holder<T>.empty; }
}
class Collections {
private singleton Holder<any T> {
private empty = new EmptyList<T>();
}
static<any T> List<T> emptyList() { return Holder<T>.empty; }
}
Note that in this case, species by itself isn't enough -- we still
need a holder class, and its a bit ugly. Arguably we could merge
Holder into EmptyList (if that's under our control) but because
Collections is an old-style "static bag" class (aka "sin bin"), we
would still need a holder class for state. (Collections could share a
single holder for multiple things; empty list, empty set, etc.)
Neither the left nor the right seems particularly better than the
other here. (If we were putting this method on Collection, where it
would likely go in new code since now interfaces can have statics, the
species approach would win, since we'd not need the holder class any
more.)
2. Instantiation tracking.
Species
Singleton
class Foo<any T> {
private species int count;
private species List<Foo<T>> foos;
public Foo() {
++count;
foos.add(this);
}
}
class Foo<any T> {
private singleton FooStuff<T> {
private int count;
private List<Foo<T>> foos;
}
public Foo() {
++Foo<T>.count;
Foo<T>.foos.add(this);
}
}
Because the state is directly tied to the instantiation, the left
seems more attractive -- doesn't require an extra artifact, and the
constructor body seems more straightforward.
3. Implicit-like associations. Here, we're caching type
associations. For example, suppose we have a Box<T>, and we want to
cache the associated class for List<T>.
Species
Singleton
class Box<any T> {
private species Class<List<T>> listClass
= Class.forSpecialization(List, T.crass);
}
class Box<any T> {
private singleton ListBuddy<any T> {
Class<List<T>> clazz
= Class.forSpecialization(List, T.crass);
}
}
The extra singleton declaration feels like "noise" here, because again
the association is with the full set of type args for the class.
4. Static factories. Arguably, it makes sense to move factories to
the types they describe.
Species
Singleton
interface List<any T> {
private species List<T> empty = new EmptyList<>();
species List<T> emptyList() { return empty; }
}
interface List<any T> {
private singleton Stuff<any T> {
List<T> empty = new EmptyList<>();
}
species List<T> emptyList() { return Stuff<T>.empty; }
}
In this model, you'd get an empty list with
List<T> aList = List<T>.empty()
rather than
List<T> aList = Collections.<T>empty();
In the latter, the type witnesses can be omitted; in the former they
probably can be as well but that's something new.
5. Typevar shredding. Here, we have separate state for different
subsets of variables. This should be the place where the singleton
approach shines.
Species
Singleton
class HashMap<any K, any V> {
private static class Keys<any K> {
species Set<K> allKeys = ...
}
private static class Vals<any V> {
species Set<V> allVals = ...
}
void put(K k, V v) {
Keys<K>.allKeys.add(k);
Vals<V>.allVals.add(v);
}
}
class HashMap<any K, any V> {
private singleton Keys<any K> {
Set<K> allKeys = ...
}
private singleton Vals<any V> {
Set<V> allVals = ...
}
void put(K k, V v) {
Keys<K>.allKeys.add(k);
Vals<V>.allVals.add(v);
}
}
But, it doesn't really shine that much; the left is not really much
worse than the right, just a little more fussy.
In cases where the singleton approach is more natural, the
corresponding "species in static class" idiom isn't so bad either.
But in cases where the species approach is more natural, there's
something unappealing about creating classes (both in source and
runtime footprint) in cases 2/3/4 when we don't need one. The only
place where the singleton approach seems to win big is when there are
multiple variables in the same scope bound by invariants -- here, the
singleton having a ctor is a big win -- but how often does this happen?
So our conclusion is that the species-placement is as good or better
for the identified use cases -- and it also fits cleanly into the
existing model for member placement.