Hi Jerry,
Yes, send me that, I would like to get to the bottom of this one.
> A couple of quick question Can you lock a game piece so it cant move but
can still be selected ?
Not exactly, but you can make it difficult to accidentally select and move by
using either 'Does Not Stack' or 'GamePiece Layers'
Brent.
*********** REPLY SEPARATOR ***********
On 14/11/2005 at 9:06 PM Starman wrote:
Hi Brent,
I can reproduce it at will , the module is over 5mb I've taken the code out
and now doing it differently.
However its quite easy to add a couple of examples back in. I can send you
detail privately as to where to find it , as it is a commercial version. I
am going to upload it to the site soon .
A couple of quick question Can you lock a game piece so it cant move but
can still be selected ?
Jerry
-------Original Message-------
From: Brent Easton
Date: 11/14/05 20:41:00
To: [email protected]
Subject: Re: [vassalengine] Global Key Bug
Hi Jerry,
I'd like to see this happening, can you email me the module? If what you are
describing is happening, then it is a bug that needs fixing.There should be
no difference between a 'pallette' counter and a 'Place Marker' counter.
Cheers,
Brent.
*********** REPLY SEPARATOR ***********
On 14/11/2005 at 12:05 PM Starman wrote:
Brent,
I have removed the pallette counters for these pieces. However simple pieces
with marker type=strikedo obey the global command, placed markers piece with
the same marker don't.
I just tested it with cards, pieces and placed markers. Setting them to have
the same prototype and only the markers are excluded. Yet if I select
multiple markers and use the key command via the keyboard that works. In all
other respects they behave like game pieces.
Good news about the "the trigger action"
Jerry
and
-------Original Message-------
From: Brent Easton
Date: 11/14/05 11:18:29
To: [email protected]; [email protected]
Subject: Re: [vassalengine] Global Key Bug
Hi Jerry,
Are you sure the pieces being created are identical to those pulled from the
palette? Have you changed the palette counters since you created the Place
Marker trait's? Did you reflect these changes in the Place Marker trait?
What selection criteria are you using on your Global Key Command?
Cheers,
Brent.
*********** REPLY SEPARATOR ***********
On 14/11/2005 at 10:36 AM Starman wrote:
The Global Key command doesn't work when used on game pieces created by the
place marker command.
If its because they have a hidden type of marker could it be added to the
global key.
I sorted my at start setup problems by using pieces that generate other
pieces via place markers and maintain a visible count layer on the spawning
piece. However the spawned pieces don't react to Global commands yet an
identical piece picked from a map or deck will.
Jerry
-------Original Message-------
From: Starman
Date: 11/13/05 03:09:29
To: [email protected]
Subject: Re: [vassalengine] Game Piece palette suggestion
Brent and Neil and All,
I have found this quite limiting to and I don't favour using saved games to
hold setups, the updater doesnt always work (I know its new) and the games I
m working on have Expansions.
I'm currently working on a few projects both of which have a need for more
flexibility in this area.
The main problem is when there are scenario/campaign limits on the number of
units used.
Stacks of 4 to 40 for 10-50 different units is hard to set up and very messy
to look at.
For orders of battle then I feel the existing system is ok. Once in play we
can use decks to store them, and global or individual commands to move them.
Suggestion :-
A game piece palette that can have a upper limit set on it and a counter to
show current status. A refill command would top it off.
It would also be cool to have a selected piece or pieces move to a specific
deck or location/map automatically , instead of having to pull them off a
counter pile and transfer them to a different window.
Its amazing that as Vassal is becoming even more polished we are all
becoming more demanding, or is it we can now tackle more ambitious
conversions. Whicj is a great compliment , for what its worth to Rodney,
Brent and the other main developers.
Jerry
-------Original Message-------
From: Brent Easton
Date: 11/13/05 02:40:05
To: [email protected]
Subject: Re: [vassalengine] Game Piece palette suggestion
Hi Neil,
The only way to implement this functionality at the moment, apart from
At-Start stacks is by using Maps and startup files. This is of course messy,
because you may want to have lots of these little maps and where do you put
them and how do you control them.
Some time ago I half finished a change that created a MapWidget that allowed
a fully functional map to be added anywhere that a Chart could. This enabled
you to have a chart window, complete with Tab windows etc, where each panel
on a Tab was a fully functional Map.
You would then populate the maps with limited numbers of counters pulled off
your Game Pallette and then create a Saved Game.
I solved the major technical problems, but got sidetracked and never got it
finished off. I keep meaning to get back to it - RFE 916339 on sourceforge.
Regards,
Brent.
*********** REPLY SEPARATOR ***********
On 12/11/2005 at 3:14 PM Neil Randall wrote:
Rodney,
Request: Is there any way to have a separate counter tray (game piece
palette) in which the counters are NOT unlimited? That is, it would work the
way At-Start stacks do now, but offer a much more convenient way to sort
them.
I just find these much nicer to work with than At-Start stacks, but
obviously the unlimited numbers aren't always workable.
Thanks
Neil
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University of Western Sydney
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