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On 14/11/2005 at 5:19 PM post rodent wrote:
>Hi there, everyone --
>
>I seem to have about five Vassal projects going right now, so it's
>definitely caught my imagination... :)
>
>Right now I'm working on one which involves players drawing cards from
>a deck into a stack their hands, and then being able to draw a random
>card from that stack. In other words, the stack in their hands needs
>to behave like a deck, one that has no cards in it at the start of the
>game.
>
>What would be the simplest way to do this? Can a deck be empty at the
>start of the game, and treat cards dropped into it as its own cards
>with all the functionality associated with it?


Absolutely. There is an option in a Deck to draw a rectangle when it is empty 
so you can see where it is. You can also highlight it's position with a 
background image on the map.

Yes, cards dropped onto an empty deck will work as you expect. I use this 
method in the Devil's Cauldron to handle the activation chit drawing. My 
Activation map has an empty deck for the chits. For each scenario, I create a 
new save game and drop the necessary chits onto the Deck and save it. The Chits 
are just ordinary counters, you don't have to create them as 'Cards' in a 
'Deck' somewhere.

Cheers,
Brent.

>
>Thanks in advance for any thoughts you might have.

____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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