>> 1.
>> If you use prototypes, you only have to add a send to command to the
>> prototypes and it will affect all pieces/cards in the at start stack. A
>> global command will then send them all to the new map.
>
>Although my module/extensions are full of prototypes, I had not added 
>universal prototype to game pieces.  
>So I should edit 500-1000 "At-Start Stack"s and their pieces for each 
>module/extensions.  Sigh.  


My Number one tip for anyone is to start using prototypes in your design, not 
end with them. 

Always use high-level prototypes for all similiar counters, even if you have 
nothing in the prototype to start with, for just this reason. You will save 
yourself many, many hours of work as you expand your module.


____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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