>> 1. >> If you use prototypes, you only have to add a send to command to the >> prototypes and it will affect all pieces/cards in the at start stack. A >> global command will then send them all to the new map. > >Although my module/extensions are full of prototypes, I had not added >universal prototype to game pieces. >So I should edit 500-1000 "At-Start Stack"s and their pieces for each >module/extensions. Sigh.
My Number one tip for anyone is to start using prototypes in your design, not end with them. Always use high-level prototypes for all similiar counters, even if you have nothing in the prototype to start with, for just this reason. You will save yourself many, many hours of work as you expand your module. ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED] ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
