Hi Brent,

>>Anyway, it seems that static variable $A$ can not have value of "A"
>>in current version of VASSAL.
>
> Yes, it can, but that is not what it happening here. The Text Label is a 
> special case trait, it both generates a Marker/Property 
> value (By putting a name in Property Value) and uses a Marker/Property Value 
> (by putting $something$ in the Text). What you are 
> trying to do is have the Text Label both generate and use exactly the same 
> Marker, which causes an infinite recursive loop, which 
> eventually generates the StackOverflow. Unless you have a specific reason not 
> to, I would suggest you always set the 'Property 
> Value' field in text label to blank. (Once that bug fix I sent Rodney goes in 
> of course!).

I see.  That is a special point to notice for "Text Label" trait.

>>By the way, does it have any relation with slow-down of VASSAL when
>>a game piece have many "Text Label" traits?

> I suggest you have a llok at the 'Property Sheet' trait which allows you to 
> generate multiple markers in one trait.

Thank you for your suggestion.
Because "Property Sheet" can not show its value on game pieces,
I curretnly use "Layer" to show string (by gif image) and "Marker" to
set property instead of single "Text Label" trait.

Akiyoshi NOMURA
  mailto:[EMAIL PROTECTED]



------------------------ Yahoo! Groups Sponsor --------------------~--> 
Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page
http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM
--------------------------------------------------------------------~-> 

 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 


Reply via email to