Hi Brent, >>Anyway, it seems that static variable $A$ can not have value of "A" >>in current version of VASSAL. > > Yes, it can, but that is not what it happening here. The Text Label is a > special case trait, it both generates a Marker/Property > value (By putting a name in Property Value) and uses a Marker/Property Value > (by putting $something$ in the Text). What you are > trying to do is have the Text Label both generate and use exactly the same > Marker, which causes an infinite recursive loop, which > eventually generates the StackOverflow. Unless you have a specific reason not > to, I would suggest you always set the 'Property > Value' field in text label to blank. (Once that bug fix I sent Rodney goes in > of course!).
I see. That is a special point to notice for "Text Label" trait. >>By the way, does it have any relation with slow-down of VASSAL when >>a game piece have many "Text Label" traits? > I suggest you have a llok at the 'Property Sheet' trait which allows you to > generate multiple markers in one trait. Thank you for your suggestion. Because "Property Sheet" can not show its value on game pieces, I curretnly use "Layer" to show string (by gif image) and "Marker" to set property instead of single "Text Label" trait. Akiyoshi NOMURA mailto:[EMAIL PROTECTED] ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
