Hi Akiyoshi 

Yes, that works perfectly for me. On the pallette is shows 'something'. On a 
map it shows 'value'.

Have you tried starting a new game, pulling the piece off the pallette and 
dropping it onto a Map? The 'something' will change to 'value'. Pieces on the 
Game Pallette are not on any Map and some features do not work until the piece 
is placed onto a Map.

Regards,
Brent.
*********** REPLY SEPARATOR ***********

On 2/12/2005 at 7:22 PM Akiyoshi NOMURA wrote:
Hi Brent,

>>The problem, and the reason why I abandoned this method previously is:
>>1. This method works only if "Marker" trait is defined directly in each
>>game piece.
>>If "Marker" is defined in "Prototype", $something$ in "Text" of "Text
>>Label" trait
>>is shoed as "something".
>
> I am using version 2.4.2 and this works perfectly for me. I would need to see 
> a copy of your module showing this not working to 
> see what is going wrong.

For example, following definitions result in string of "something".

Prototype - TextPrototype
    Text Label
        Text - $something$
Prototype - MarkerPrototype
    Marker
        Name - something
        Value - value
Game piece
    TextPrototype
    MarkerProtype

Akiyoshi NOMURA
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____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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