Hi Brent, > Thinking about this further, a 'Replace' command removes the original piece, > so no further commands are likely to be able to be > performed. > > You will probably have to set up a 'Trigger Action' on the old unit that does > the following: > > 1. Place Marker - to create your new unit > 2. Global Key Command - to fire off the 'Trigger Action' on your newly > created unit which performs all the necessary actions on > the new unit. > 3. Delete - to Delete the old unit.
Thank you for your advice. I completely agree with you. In current VASSAL, even with "Trigger Action", series of actions with replacement/creation should be separated into two components on original and new pieces. Akiyoshi NOMURA mailto:[EMAIL PROTECTED] ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
