Hi Porter, >> A single variable that matches with multiple conditions. $Marker$=value1 >> is true, $Marker$=value2 is true, and so on. >> If it is impossible, please forget it. > > This all sounds like it should be easier to extend trigger than marker. > Trigger already has the conditional stuff, and the key bindings.. all that > needs to be added is the ability to alter marker values in addition or in > stead of triggering additional key strokes.
Sorry, I am afraid that I do not understand what you wrote. Value of $Marker$ is pre-designated and can not be changed during play. And no need to change during play it this case. $Marker$ can not have multiple values currently. So defining game pieces with multiple $property$s, like $Value1$=true, $Value2$=false, $Value3$=true, and so on, is a alternative way currently. With increase in number of cases, it gets harder and harder to define, and evaluation formula becomes more and more complexed. Akiyoshi NOMURA mailto:[EMAIL PROTECTED] ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
