Hi Porter, 

>> A single variable that matches with multiple conditions.  $Marker$=value1
>> is true, $Marker$=value2 is true, and so on.
>> If it is impossible, please forget it.
> 
> This all sounds like it should be easier to extend trigger than marker. 
> Trigger already has the conditional stuff, and the key bindings.. all that 
> needs to be added is the ability to alter marker values in addition or in 
> stead of triggering additional key strokes.

Sorry, I am afraid that I do not understand what you wrote.  
Value of $Marker$ is pre-designated and can not be changed during 
play.  And no need to change during play it this case.  
$Marker$ can not have multiple values currently.  So defining game 
pieces with multiple $property$s, like $Value1$=true, $Value2$=false, 
$Value3$=true, and so on, is a alternative way currently.  With increase 
in number of cases, it gets harder and harder to define, and evaluation 
formula becomes more and more complexed.  

Akiyoshi NOMURA
  mailto:[EMAIL PROTECTED]



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