Triggers can't assign properties, they can only fire keyboard commands.  So
you could, for example, activate/deactivate a Layer based on the value of
the cardTextLabel.  You'd do that by having two separate TriggerAction
traits.

rk


IF the label did not show the cardtext
>         THEN it would (thus showing it)
>         ELSE it would set the card text to nothing (thus hiding it)
>
>


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