Hey Brent, I tried your second option. I added 2 to the height of Map A, subtracted 2 from the height of map B, and offset the grid on Map B by -2 on the Y axis.
Perfect! The map grid and location reporting now match up the way I want them to. Thanks again for the suggestion. --- In [email protected], "Kevin Grande" <[EMAIL PROTECTED]> wrote: > > Thanks for the response Brent, > > I decided to load up a some other modules and I see everyone else has > the same problem, at least the three I looked at anyway. > > I don't know that it will be that big of a problem as players should > be able to figure out which hex is being referenced. Still, it would > be nice if there were a way to get the hex grid and the location > reporting to match. > > Your first solution would work as far as getting the two to jive, but > then the module's mapboard hex coordinates would not match the map in > the game box which is what I'm after. > > You second option might have possibilities so I'll experiment with > that one. > > --- In [email protected], Brent Easton <[EMAIL PROTECTED]> > wrote: > > > > Hi Kevin, > > > > If you just want to make sure that the reporting matches the grid, > I > > would create a grid numbering (create a blank map of appropriate > size, > > draw the grid, then use save image), edit it to change A0126 to > B0100 > > (etc.), then merge that grid onto the map and turn off the vassal > grid > > numbering. > > > > If you want to change the B0100 reporting to say A0126, you have > > problems. You could try making the A map 1or 2 pixels higher and > the B > > map shorter (adjusting the grid offset) so that the pieces on the > half > > hexes snap to the A map rather than the B Map. > > > > Cheers, > > Brent. > > > > Kevin wrote: > > > > > I have two maps (Map A and Map B) that are placed A above B for > the > > > game. I have both maps grided using VASSAL. The maps line up great > > > and the grids are fine, my problem is the reporting of the half > hexes > > > that join on the edges of the two maps to make a full hex. > > > > > > The grid numbers flow down Map A then to Map B as follows: > > > > > > A0124 > > > A0125 > > > A0126 (half hex joined with half hex on Map B that has no grid > number) > > > B0101 > > > B0102 > > > B0103 > > > > > > My problem is that the map shows the half hex grid number from > map A > > > (A0126) but the hex location is reported as the non-grid numbered > > > half hex from Map B (B0100). > > > > > > I need to know how to fix this. Any help? > > > > > > Thanks in advance. > > > > > > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
