Hey Brent,

I tried your second option. I added 2 to the height of Map A, 
subtracted 2 from the height of map B, and offset the grid on Map B 
by -2 on the Y axis.

Perfect!

The map grid and location reporting now match up the way I want them 
to. Thanks again for the suggestion.

--- In [email protected], "Kevin Grande" <[EMAIL PROTECTED]> 
wrote:
>
> Thanks for the response Brent,
> 
> I decided to load up a some other modules and I see everyone else 
has 
> the same problem, at least the three I looked at anyway.
> 
> I don't know that it will be that big of a problem as players 
should 
> be able to figure out which hex is being referenced. Still, it 
would 
> be nice if there were a way to get the hex grid and the location 
> reporting to match.
> 
> Your first solution would work as far as getting the two to jive, 
but 
> then the module's mapboard hex coordinates would not match the map 
in 
> the game box which is what I'm after. 
> 
> You second option might have possibilities so I'll experiment with 
> that one.
>  
> --- In [email protected], Brent Easton <[EMAIL PROTECTED]> 
> wrote:
> >
> > Hi Kevin,
> > 
> > If you just want to make sure that the reporting matches the 
grid, 
> I 
> > would create a grid numbering (create a blank map of appropriate 
> size, 
> > draw the grid, then use save image), edit it to change A0126 to 
> B0100 
> > (etc.), then merge that grid onto the map and turn off the vassal 
> grid 
> > numbering.
> > 
> > If you want to change the B0100 reporting to say A0126, you have 
> > problems. You could try making the A map 1or 2  pixels higher and 
> the B 
> > map shorter (adjusting the grid offset) so that the pieces on the 
> half 
> > hexes snap to the A map rather than the B Map.
> > 
> > Cheers,
> > Brent.
> > 
> > Kevin wrote:
> > 
> > > I have two maps (Map A and Map B) that are placed A above B for 
> the
> > > game. I have both maps grided using VASSAL. The maps line up 
great
> > > and the grids are fine, my problem is the reporting of the half 
> hexes
> > > that join on the edges of the two maps to make a full hex.
> > >
> > > The grid numbers flow down Map A then to Map B as follows:
> > >
> > > A0124
> > > A0125
> > > A0126 (half hex joined with half hex on Map B that has no grid 
> number)
> > > B0101
> > > B0102
> > > B0103
> > >
> > > My problem is that the map shows the half hex grid number from 
> map A
> > > (A0126) but the hex location is reported as the non-grid 
numbered
> > > half hex from Map B (B0100).
> > >
> > > I need to know how to fix this. Any help?
> > >
> > > Thanks in advance.
> > >
> >
>






 
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