Thanks for all the advice. It may not have been clear from my initial post, but actually plain text is the less desirable option, since it involves a lot of typing.
Adding a layer that can be switched on/off at will, as Rodney suggested, seems to be indeed the best way to go about it. I can actually scan in the text-boxes needed and use them as an image without having to generate them by typing everything in Photoshop. --- In [email protected], Thomas Russ <[EMAIL PROTECTED]> wrote: > > > On Dec 8, 2005, at 1:34 PM, Rodney Kinney wrote: > > >> The information is not necessary at all times, and would clutter up > >> the pieces considerably otherwise. It is not hidden, changing, or > >> specific to one player (It is however specific to the individual > >> piece) > > > > > > Best bet is probably to put the text into an image and use it in a > > Layer. > > VASSAL 2.5 will incorporate the AutoImages feature in the wiki, so > > this will > > become very easy to do. That will be out before the end of the > > month for > > sure. For now, you're stuck entering the text into your graphics > > program > > and exporting individual images. > > Perhaps it could also be included as a property in a property sheet? > The property could be multi-line text, and it would then only be > visible when the property sheet is displayed. > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
