>NO. BUT.. LOCALLY when I let go of the LOS thread (mouse up).. It STOPS
>moving 
>the end point but leaves the thread and the range in place... was
>wondering 
>if ONLY at this point the positions could be sent across the server and to 
>the log file, as well as at this point send the TO FROM and RANGE message?
>If this is possible, then the check is only sent ONCE! (on mouse up) this
>does NOT prevent possible cheating by checking range on multiple units or 
>whatever, BUT it does give a VERY nice and intuitive manner for marking 
>shooter and target. Just a thought. hope this is clear.

Ok, I can see that. Next couple of lines just thinking out loud...please add 
your thoughts. I will collect all of this and a a RFE (Request For Enhancement) 
on Sourceforge. All of this is certainly do-able.

How would you have this feature interact with the hiding of pieces? The logical 
way would be to have the pieces hidden only for the local player, the remote 
player will just see a LOS thread, range and message appear when you release 
the mouse. If the remote player wants to see under the unit, he can use the 
'Hide Pieces' buttton.

How long does the remote player see the LOS thread hang around for? Probably 
until the local player click on the map to clear his local LOS thread.

We would need a couple of extra fields in the LOS Thread component:

 1. Report Format - Optional Report Format when the mouse is released. Include 
$fromLocatio$, $toLocation$, $range$. Perhaps also $count$ which would report 
the number of different LOS hexes checked?

 2. Show Thread globally on Mouse Up? 

Cheers,
Brent.
____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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