Yup, I semi-discovered last night that using a multi-zone let you "tweak on the 
fly" a bit, however I didn't think of using one large multi-zone to hold the 
hex-grid for the map itself - nice idea.

I did finally finish my module last night - it's still pending "official" 
permission from MMP (should be no problem) but check out "Thunder at the 
Crossroads II".  The map has several multi-zoned areas for the turn tracks and 
then 4 separate hex grids for the maps.  Getting those hex grids to line up and 
match the maps numbering properly was a PITA.  :)

Thanks,
Gary

At 03:42 AM 1/19/2006, you wrote:
>Hi Gary,
>
>Not a bad idea.
>
>I find it not too much trouble, but I have found a little trick that makes it 
>easier. I always create a multi-zoned grid, then create the Hex grid inside 
>the multi-zoned grid. Then, create a zone as well. After changing the Hex grid 
>options, just click on the zone and select 'Define Shape' and use the preview 
>zone drawing window to check on the accuracy of your grid. No need to start 
>new games all the time.
>
>Cheers,
>Brent.



 
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