Yup, I semi-discovered last night that using a multi-zone let you "tweak on the
fly" a bit, however I didn't think of using one large multi-zone to hold the
hex-grid for the map itself - nice idea.
I did finally finish my module last night - it's still pending "official"
permission from MMP (should be no problem) but check out "Thunder at the
Crossroads II". The map has several multi-zoned areas for the turn tracks and
then 4 separate hex grids for the maps. Getting those hex grids to line up and
match the maps numbering properly was a PITA. :)
Thanks,
Gary
At 03:42 AM 1/19/2006, you wrote:
>Hi Gary,
>
>Not a bad idea.
>
>I find it not too much trouble, but I have found a little trick that makes it
>easier. I always create a multi-zoned grid, then create the Hex grid inside
>the multi-zoned grid. Then, create a zone as well. After changing the Hex grid
>options, just click on the zone and select 'Define Shape' and use the preview
>zone drawing window to check on the accuracy of your grid. No need to start
>new games all the time.
>
>Cheers,
>Brent.
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