Duh, very clever.
Thanks for the idea.
~Mark
Gary Krockover wrote:
> Even with a map that has the grid/grid numbering on it, my technique will
> work - I just did it for two maps:
>
> Make a blank map in VASSAL with a grid the size and aligned as close to the
> original map as possible.
>
> Copy the grid from that map into your graphics editor on it's own layer.
> Now, import your map on another layer below the grid.
>
> Stretch/resize the map (not the grid) to match the grid as closely as
> possible.
>
> Remove the hexgrid layer and crop the map as needed. Save and then use this
> as your map for the VASSAL module - use the module with the "empty" map and
> your map will fit right into it with the grid lined up (unless you had to
> crop - but in that case the hexgrid is the right size, you just have to move
> the map to a new reference point).
>
> I found that many maps from games have hexgrids that aren't exactly equal in
> size or are formed oddly (longer in width than height for example). Making
> the map fit the hexgrid in the graphic editor first will ensure that it will
> fit perfectly once you import it into your VASSAL module.
>
> But glad that you finally got yours to work otherwise!
>
> Gary
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