Duh, very clever.

Thanks for the idea.

~Mark

Gary Krockover wrote:
> Even with a map that has the grid/grid numbering on it, my technique will 
> work - I just did it for two maps:
> 
> Make a blank map in VASSAL with a grid the size and aligned as close to the 
> original map as possible.
> 
> Copy the grid from that map into your graphics editor on it's own layer.  
> Now, import your map on another layer below the grid.
> 
> Stretch/resize the map (not the grid) to match the grid as closely as 
> possible.
> 
> Remove the hexgrid layer and crop the map as needed.  Save and then use this 
> as your map for the VASSAL module - use the module with the "empty" map and 
> your map will fit right into it with the grid lined up (unless you had to 
> crop - but in that case the hexgrid is the right size, you just have to move 
> the map to a new reference point).
> 
> I found that many maps from games have hexgrids that aren't exactly equal in 
> size or are formed oddly (longer in width than height for example).  Making 
> the map fit the hexgrid in the graphic editor first will ensure that it will 
> fit perfectly once you import it into your VASSAL module.
> 
> But glad that you finally got yours to work otherwise!
> 
> Gary


 
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