Yes, create a new map for the off map holding boxes.  Look at the code for
Enemy at the Gates as I have used these for the turn record card and holding
boxes.
----- Original Message -----
From: "Greg D" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, April 27, 2006 2:18 PM
Subject: [vassalengine] Off Map holding boxes


In some of the game modules I'm working on (The Gamer's OCS series) , the
maps have "off map" holding boxes which basically can represent a base far
away.  For instance, in Tunisia, the off map boxes represent German bases in
Sicily.  Plane counters can fly to and from these off map boxes to real
bases on the map.

  In the physical world, these off map holding boxes are represented on the
edge of the physical map sheet, usually a big white square with the
appropriate label.  The player moves their counters from the "real" places
on the map, to these boxes.

  In the virtual world, we can do the same thing but its a drag scrolling
all the way to the top of the map to find the white box when most of the
action is at the bottom of the map.

  I'm wondering if there is a way to have some sort of "pop up" map which
could contain these holding boxes and the player could transfer their
counters from the main map to it (and vice versa) and then be able to hide
the holding box map again so we could get back to the main action.  It seems
having more than one map is feasible, but can counters move between them by
dragging somehow?

  Any suggestions?

  Thanks!
  Greg
  [EMAIL PROTECTED]


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