2. If your referring to the border outline (?) choose the option to not draw it around your piece/card or make its color transparent
3. Yes, somewhat, set the offset for stacking to the same pixel dimensions as your cards. This will flatten them out although the engine wil still consider them 'stacked' because of your layer settings.
4. Yes, use a Global key command (and toolbar button) with filters
5. Possibly, similar to #4 (but I'm not sure because of #1) by combining a trigger /GKC with the shuffle settings on the map board
Jim <[EMAIL PROTECTED]> wrote:
[I sent this message hours ago and it never showed up. So I'm
resending it.]
I'm making progress. I have a board, individual private player hands,
cards and pieces defined. I can draw card(s) into my hand, and play
them onto the board. All the face-up face-down stuff is working. I
have the following questions:
1. When I drag card(s) into my hand there is a little black artifact
left behind on the deck image. Also, sometimes there is a partial
image of the card being dragged left just outside the hand window.
Clicking on the board clears this up. Anything I can do?
2. I can't seem to make it so no highlight/selection is drawn when I
click on a card. There's really no need to for it in my case.
3. Drawing multiple cards puts them into my hand as a stack. Any way
to make them automatically flatten out?
4. After the card play is complete, is there a way to say "all face up
cards to the discard pile"?
5. After a round is over, is there any way to say "all cards shuffled
back into the deck"?
Thanks
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