Brent wrote :

 You can do this now. The 'Can Rotate' trait only affects traits below it,
so make your last two traits 'Can Rotate' followed by the turret layer.

I think that is backwards actually.  If the trait only affects things below
it you could never rotate the actuall [piece].

Tried putting the rotate and layer in different order and got some
results...but...

This 'kind of' works.  You can rotate the hull seperately but not the
turret.  So you have to rotate the hull till the turret is offset to the
correct angle and then rotate the whole thing back to the correct position.
A little cumbersome.  And if you have a [move fixed distance] trait it gets
all hosed due to the double rotation commands.  Now if you reverse the order
and make the hull the layer and the turret the piece it would be
perfect...except now the hull shows on top of the turret but you still have
the 'move fixed distance] problem.

Is there some other way of doing this that I am not seeing?

Charles



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