Brent wrote : You can do this now. The 'Can Rotate' trait only affects traits below it, so make your last two traits 'Can Rotate' followed by the turret layer.
I think that is backwards actually. If the trait only affects things below it you could never rotate the actuall [piece]. Tried putting the rotate and layer in different order and got some results...but... This 'kind of' works. You can rotate the hull seperately but not the turret. So you have to rotate the hull till the turret is offset to the correct angle and then rotate the whole thing back to the correct position. A little cumbersome. And if you have a [move fixed distance] trait it gets all hosed due to the double rotation commands. Now if you reverse the order and make the hull the layer and the turret the piece it would be perfect...except now the hull shows on top of the turret but you still have the 'move fixed distance] problem. Is there some other way of doing this that I am not seeing? Charles [Non-text portions of this message have been removed] ------------------------ Yahoo! Groups Sponsor --------------------~--> Check out the new improvements in Yahoo! Groups email. http://us.click.yahoo.com/6pRQfA/fOaOAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
