Never mind, changing the "does not stack" trait to select only when the shift key is pressed solves this problem.
Gary At 01:46 AM 6/22/2006, you wrote: >Tim, > >Forgot to reply with a thanks - that works - however it causes one problem; >you can't drag a selection box anywhere on the map because it has a large >transparent layer covering it. So, I'm going to have to decide if it's worth >keeping that feature in or maybe find a way to make the overlay just the size >needed so that only those hexes will have the lack of ability to have the >selection box dragged there. Unless there's another way perhaps? > >Gary > >At 03:04 PM 6/18/2006, you wrote: > >>Make a transparent counter piece the same size as your map, add a layer same >>size with your zones marked on it. Give it a does not stack trait, place it >>so it stacks at the bottom of game piece layers order. Use layer activate >>on/off toggle to turn the layer on or off. No need for GKC. Only needs an at >>start stack placement (ctr of map) >> >>To prevent the piece accidently moving see the wiki. Tells you how there ------------------------ Yahoo! Groups Sponsor --------------------~--> Great things are happening at Yahoo! Groups. See the new email design. http://us.click.yahoo.com/TISQkA/hOaOAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
