I wonder whether some more experienced soul would be interested in giving
the occasional nudge in the right direction to a budding module builder like
me.  I'm currently working on GMT's Reds!: The Russian Civil War, but I seem
to be taking the long way around every problem, and I'm afraid I might not
be grasping crucial design considerations at this early stage.  Anyone who's
interested can either reply here or to my e-mail, [EMAIL PROTECTED]

Here's a sample of what I'd likely ask:  There are a number of holding boxes
and tracks on the map, most of which is covered in a hex grid.  But I'm
having little luck figuring out how to make the boxes on the tracks into
cells into which counters "snap" as they do in the hexes, and how to make
the holding boxes "free-form" areas where things can be arranged as players
see fit.

Would it do any good to post what I have so far?

Randy...


[Non-text portions of this message have been removed]



------------------------ Yahoo! Groups Sponsor --------------------~--> 
Something is new at Yahoo! Groups.  Check out the enhanced email design.
http://us.click.yahoo.com/SISQkA/gOaOAA/yQLSAA/IMSolB/TM
--------------------------------------------------------------------~-> 

 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to