I wonder whether some more experienced soul would be interested in giving the occasional nudge in the right direction to a budding module builder like me. I'm currently working on GMT's Reds!: The Russian Civil War, but I seem to be taking the long way around every problem, and I'm afraid I might not be grasping crucial design considerations at this early stage. Anyone who's interested can either reply here or to my e-mail, [EMAIL PROTECTED]
Here's a sample of what I'd likely ask: There are a number of holding boxes and tracks on the map, most of which is covered in a hex grid. But I'm having little luck figuring out how to make the boxes on the tracks into cells into which counters "snap" as they do in the hexes, and how to make the holding boxes "free-form" areas where things can be arranged as players see fit. Would it do any good to post what I have so far? Randy... [Non-text portions of this message have been removed] ------------------------ Yahoo! Groups Sponsor --------------------~--> Something is new at Yahoo! Groups. Check out the enhanced email design. http://us.click.yahoo.com/SISQkA/gOaOAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
