> Is there anyway to add a text label feature to the Mask trait in the
> future?


Here are some more alternatives:

- Set the command to show/hide the text label to be the same keystroke that
masks the piece.
- Set the text label value to, e.g. $myProperty$ and use a Dynamic Property
named myProperty that toggles the value between empty and the one you want.
Again, use the same keystroke to change the Dynamic Property as you use to
mask the piece.
- Use Game Piece Images to make your card backs by combining the common
reverse image with a text label.  This won't save any space compared to
making  the card backs with an external program, but it's significantly more
convenient to set up.

rk


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