Here's what I discovered.

If a dynamic property or marker is defined in a piece,
then the variable (in this case $myIntrigue$) exists
and can be used in the a text label defined in either
the piece or a prototype. However, if the dynamic
variable is defined in the prototype (Intrigue), then
$Intrigue$ appears as the text string "Intrigue". 

I'm also a little uncertain what happens when you use
the "set value direcly" function, where Intrigue is
set to $myIntrigue$. I think I was able to generate a
string overflow condition somehow that sent Vassal
into  an infinite loop on further editting of the
prototype and the piece.

--- Brent Easton <[EMAIL PROTECTED]> wrote:

> Hmmm, Good question.
> 
> Within the module itself, I don't think so.
> 
> What about creating static markers in each indivual
> card
> 
>  myDiplomacy=3
>  myPsi=4
> 
> Then have an 'Initialise' Key command that sets the
> static values into the Dynamic Properties.
> 
> Cheers,
> Brent.
> 
> >*********** REPLY SEPARATOR ***********
> >
> >On 20/07/2006 at 12:07 AM dcholtx wrote:
> >Each piece in the B5CCG has a couple of dynamic
> properties, Diplomacy,
> >Intrigue, Psi, and Leadership. I want them all to
> have the same
> >actions (increment, decrement, set), but each piece
> must have a
> >different starting value. Is there anyway to
> declare the actions in a
> >prototype and then assign a different starting
> value to each piece?
> 
>
____________________________________________________________
> Brent Easton                       
> Analyst/Programmer                               
> University of Western Sydney                        
>           
> Email: [EMAIL PROTECTED]
> 
> 


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