That is a trait built into VASSAL - it has a trigger set up already to go off 
when you move the piece and a global key command to clear all those.  Not sure 
why Randy is opting to not use those, but he did post that he was aware of them.

Gary

At 02:56 PM 7/20/2006, you wrote:
>The modules for games in The Gamers' OCS series (e.g., Hube's Pocket)
>have a little "MOVED" tab thing that appears on tokens after they've
>moved. This way the "moved" indicators aren't intependent tokens, and
>so don't interfere with stacking. Maybe take a look at those?



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