In my B5CCG, "boards" are just areas where players place cards. Since there can be up to 9 players, there are nine different boards each containing two draw decks and one discard deck. I could assign each B5 "race" a given play board, but I don't beacuse it is possible for 3 players to play the same "race". Plus people like to choose the background color of the board they are using.
I could name the sides Player1, Player2, etc., but I don't because people like to be the Centauri, Narn, or whatever. What I wish to do, is assigned ownership of cards, decks, and Send To's private hands after people have started the game and loaded their decks. I also want to create a shared semiprivate hand. where it is owned by everyone, can have it's ownership restricted to 2 players and then opened up to all again. This would facilitate cards that let you look at other peoples hands or decks. But I guess the honor system and one universally shared hand might work in this case. --- Tim McCarron <[EMAIL PROTECTED]> wrote: > Brent sez :-) > > "Making the Map and Board names variable will need a > change to make the map > and board fields manually updateable. Will anyone > actually want this > feature? Possibility of typing mistakes, but no real > problem. If the name > map or board does not exist, or the X or Y position > is not numeric, then > then command just quietly fails and does nothing. > The 'Select' and 'Clear' > buttons would remain." > > > > Yes - I have actually requested this before (ref > sourceforge1383010) . I had > imagine it being done though implementation of > marker traits attached to the > map board / zones somehow but if there is another > way.. well I wont complain > :-) > > > > Games such as AH's Magic Realm benefit from this > where the board is "built > as you play" for example or is randomly determined > through card draw, Lost > Battalion's Battlelines for example. I'm sure there > are other games that > could use it > > > > I think your summary would cover it :-) > > Fyi, I'd still like to see a sub stacking trait for > game piece layers. The > perfect example I can think of is a set of cards > with their 4 suites. They > might stack numerically via the game piece layer, > but are restricted by > suites also so they cant mix even though they might > consist of the similar > properties > > > > Tim > > > > _____ > > From: [email protected] > [mailto:[EMAIL PROTECTED] On > Behalf Of Brent Easton > Sent: Friday, July 21, 2006 10:00 PM > To: [email protected] > Subject: [vassalengine] Variable Send To Location > [was Definition of Player > Sides] > > > > Hi Don, > > Excellent Questions. Have you tried these and are > asking for enhancements, > or are you asking if anyone else has tried? Why not > try and see and let us > know? > > >Can the Send to Location be made to accept Dynamic > >properties to specify maps, boards, and xy > positions? > > > > Don't know about the others, but this particular one > came up for me the > other day in a module I was working on. I wanted a > 'Send To Location' that > would send each counter to a slightly different > location so that the > counters would be layed out next to each other at > the destination, rather > than in a stack. > > The answer is no, standard vassal does not support > this. I wrote a special > mod to 'Send to Location' to do just what my module > needed. > > I was just in the process of deciding how to make > this generic for general > use. Note, that this discussion also applies to the > 'Moved Fixed Distance' > trait. > > At a minimum, just allowing $property$ as an option > in the destination x & y > coords will do most of what is needed. In my case, > what I wanted was to lay > out the pieces neatly, so I justed added a marker > calked 'Index' with values > of 1,2,3,4,5 etc. to each piece and implemented a > Send To Location that > effectively did this: > > X position: 30 offset by: $Index$ times: 47 > Y position: 50 offset by: 0 times: 0 > > i.e. my counters are spaced out neatly at 4 pixel > intervals. I could easily > change the spacing to test how it looked. All 6 > numbers could be $property$ > values. > > Making the Map and Board names variable will need a > change to make the map > and board fields manually updateable. Will anyone > actually want this > feature? Possibility of typing mistakes, but no real > problem. If the name > map or board does not exist, or the X or Y position > is not numeric, then > then command just quietly fails and does nothing. > The 'Select' and 'Clear' > buttons would remain. > > The only argument I can think of against adding > these features is added > complexity > > So, the big question, what to people want: > > Send to Location > ---------------- > > 1. Ability to have property names in the X & Y > coords. > > 2. Option to have an additional 'Offset By x times > y' option for x & y > co-ords' > > 3. Option for Map and Board to use $propertyName$ > values. > > 4. All of the above. > > Move Fixed Distance > ------------------- > > 1. Ability to have property names in the X & Y > coords. > > 2. Option to have an additional 'Offset By x times > y' option for x & y > co-ords' > > 3. The whole kit & caboodle > > This question begs the additional question - What > other values specified in > unit traits and game componens could logically > benefit from allowing > $propertyName$ values to be specified? > > Cheers, > Brent. > > >*********** REPLY SEPARATOR *********** > > > >On 21/07/2006 at 7:13 PM Don Holt wrote: > >Can the Restrict Access piece trait accept a > dynamic > >property as the side to which it belongs? > > > >Can Send to Location be used to send a piece to a > >deck? > > > >--- Brent Easton <[EMAIL PROTECTED] > <mailto:b.easton%40exemail.com.au> > com.au> wrote: > > > >> Click on GameModule, then import and import the > >> class > >> > >> VASSAL.build.module.PlayerRoster > >> > >> and that should do it. > >> > >> Cheers, > >> Brent. > >> *********** REPLY SEPARATOR *********** > >> > >> On 21/07/2006 at 9:07 PM Stan Hilinski wrote: > >> While editing a module, I deleted the "definition > of > === message truncated === __________________________________________________ Do You Yahoo!? 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