Hello,
I began creating a module the other day and things are going well,
except for one thing I'm trying to do, and can't seem to achieve.
The game I'm creating has a board which gets tiles placed on it.
These snap into a rectangular grid. In addition I want to be able to
place other pieces (that stack) on top of the tiles, but I do not want
the stacking pieces to snap to the grid. The only way I've been able
to get them not to snap, is to give them the "Does not stack" trait
and mark "Ignore map grid when moving". This isn't a good solution
for me because some times the same pieces will be on a different board
that I DO want it stacking on.
My questions are:
1. Is there a way to make certain pieces ignore the grid regardless if
they are stackable?
or
2. Is there a way I can make the trait "Does not stack" only apply
when a piece is on a particular board or map window?
Lastly, and I don't think this is easy to make happen but since I'm
asking questions, would it be possible to have an irregular grid that
get defined for each "tile" piece I put on a board, and then have
other pieces snap to those grid points? (keep in mind each tile would
have a different irregular grid)
Cheers
-Tim
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